![]() Uncheck this switch to disable the modifier. In this mode, particles will be affected if they come into the field of effect of the modifier. X-Particle Actions will have no effect on the modifier in this mode. In this mode, the modifier will only act on a particle when told to do so by an Action. Until that point, the particle will not be affected, but once activated for a particular particle, the modifier will continue to influence it as long as it is in the field of effect of the modifier. The modifier's effect on a particle can be halted by means of another Action, if desired. This value can be used to add some random variation to the modifier effect. It is the probability that the modifier will negate the selected options when the particle is within its field of effect. ![]() If set to 100%, the effect will always occur if it is 0%, it never will. You can use this modifier to turn off other modifiers. Drag the modifiers to be turned off into this list. Note that the modifiers to be negated MUST be in action-controlled mode. Modifiers in independent mode will not be affected. Reset FlagsĬertain events cause flags to be set in a particle. You can clear these flags by using the switches in this section. To clear a flag, check the required switch.Ĭlears all the freeze flags which are set by a Freeze modifier or Freeze Particles action. ![]() Unfreeze Movement/Unfreeze Spin/Unfreeze Scale There are three flags, which freeze any particle movement, spinning or scaling. These switches allow you to clear individual freeze flags while leaving the others set. If a particle is emitted from an object, and has been stuck to the object by using the 'Stick Particle to Source Object' switch in the emitter, a flag is set in the particle. This switch can be used to clear that flag, unsticking the particle from the object. If a particle has been stuck to an object by using a Sticky modifier, you can unstick it by using this switch. If a particle has been stuck to an object by using a Cover modifier, you can unstick it by using this switch. However, if the Cover modifier is in independent mode, it is likely that as soon as the particle is released, it will be controlled by the Cover modifier again and moved to another point on the same object.
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